The game is pretty much a standard shooting game with some
hard-boiled wrappings. It is pretty linear with one
action-packed shootout after another in New York with all its
gritty looks. Story is the basic revenge for killed family
and told mostly through the comic style cels mentioned plus
some in-game cut elements.
Games are still just beginning to add more storytelling and
dramatic elements. The systems are really just getting
powerful enough to do interesting stuff but creating that
kind of content is very time consuming.
There have been some less ambitious attempts to get noir type
adventure stories done in games. None have been frankly very
compelling. As an example the Chandler "graphic adventure"
from Simon and Schuster called "Philip Marlowe Private Eye"
is frankly really bad.
I have been working on this end of integrating storytelling
with games for a while and some real interesting projects are
closer to seeing the store shelves. There is a sort of LA
Confidential/Chinatown style cop game coming out late next
year. The follow up will be more of the episodic hard-boiled
private eye series in the classic Chandler sense.
Finally things are getting pretty exciting for interactive
storytelling.
-Jeff
At 09:47 AM 12/10/2001 +0200, you wrote:
>On Fri, 7 Dec 2001, Karl W. Reinsch wrote:
>
> > You are probably thinking of Max Payne - http://www.maxpayne.com
> > (warning - site requires Flash)
>
>A Finnish game in origin. I don't know how hardboiled
it is, but there
>are clearly some noir elements in its visual style.
The makers must've
>read at least Frank Miller's Sin City and Batman
comics.
>
>Juri
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